![]() Just be aware that doing this will cause conflicts with any other mods that also edit these quests, of which there are many. ![]() ![]() You'll next need to add it to the FormLists that contain sets of acceptable voicetypes for followers-VoicesFollowerAll plus one of VoicesFollowerNeutral or VoicesFollowerRough.ġ) If you want to use the existing lines of dialogue but in a different voice that you've recorded, you can look at the existing follower dialogue, get the expected filenames, and create dialogue with those expected filesnames in a directory that you create to match your new voicetype, matching the directory structure in Voices.bsa (I think this would work, but I haven't tested it myself).Ģ) Or, if you want to add new lines, you can edit the follower quests (DialogueFavorGeneric and DialogueFollower) to add in new, specific lines for your NPC-some of the NPCs already have this, so you can use them as models. If you are using the generic follower system, you first have to create a new Character > Voicetype for your new NPC, and set their actor's voicetype to it.
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